Talking about that, yesterday I ran the second session of the Rise of the Runelords Pathfinder Adventure Paths. The catch is that I used the Cypher System Rulebook for the system, but left the setting intact. A better outcome I couldn't have foreseen! Take note that we used the Roll20 Virtual Tabletop tool for the rolls and Google Hangouts for voice. We only played for a little over 2 hours, but we still had an amazing time! This followed up to a great first session two weeks ago, in which the first hour was spent trying to exorcise those darn technical difficulties demons.
First let me start with giving the lay of the land, including the players. We started the first chapter: 'Burnt Offerings', which is based in a small town called Sandpoint (situated on the Lost Coast of Golarion). As for PCs we had:
Arthur Silverkin, an Empathic Orator who Channels Divine Blessings
Devlin, a Brash Ranger who Carries a Quiver
Sandra "Shanks" Riptide, a Tough Pirate who Fights Dirty
Radaya Silvyre, an Impulsive Sorceress who Rides the Lightning
The PCs were in town for the famous Yellowtail (butterfly species) Festival that is celebrated every year at the beginning of Autumn. As soon as the festivities seem to dwindle down for the day the town was attacked by goblins, causing panic and mayhem all over the town. The first two sessions were spent running around the town helping people and killing the main groups of goblins. The PCs managed to drive off the goblins, which resulted in the PCs receiving cheers and applause the following day.
Enemy conversion to Cypher System was real easy, and it allowed to me adjust things on the fly, to help the game move along more fluidly. The only situation I noticed on both sessions was the placement of the PCs. It seems that I might not have explained good enough their location in terms of the bad guys (we're using the theater of the mind, i.e. no grids) because they kept asking where they were too much for my liking. Again, it could've been my fault entirely and I'll try to rectify it if it was; but, other than that, they were really good sessions and fun all the same.
The way the players acted let me do GM Intrusions more than once, which made the game more exciting and it gave a change of pace. This brings me to one point that I liked about the sessions: the players roleplayed really well how their characters acted. I let them do both the successes and their failures (with the exception of GM Intrusions of course) and it worked out great! (One player even introduced a Kill-cam with an arrow twice) In terms of damage, the one set by the Cypher System worked without a hitch and it saved us some time as well as number crunching as well.
To conclude this short-n-sweet post, I guess it can be said that the conversion worked quite nicely. There wasn't much conversion really, at least not yet. We'll see as we keep playing future sessions and advance in the adventure. Next time I'll give an actual play report of what went down during that week's session so that people can read what the players came up with in the roleplay.
Till next time and thanks for reading!
Ghost